Interactive learning
Begin learning through animated activities
Dear Father Christmas
This grid set allows the symbol user to form the sentences of the story following the well known story of Dear Santa by Rod Campbell. Sounds have been added for some presents and an extra page of magical sounds at the end of the story.
Dice for Grid 3
Grid set for throwing a dice, optimized for switch users, with a large button and big dice.
Dilbert CORE
Adapted for CENMAC. This Dilbert the Dog cause and effect activity has been edited to support the use of core words. See how Dilbert responds when you give him sausages, a ball, a bone… or a spider! This grid set helps develop early cause and...
Dilbert Dog 2 choices no distractions
Dilbert Dog 2 choices - no distractions. With this grid set the choices are on a separate page to the animation.
Dilbert the Dog - one cell
A Cause and Effect one cell version of Dilbert the Dog Interactive learning activity.
Dilbert the Dog - Touch
See how Dilbert responds when you give him sausages, a ball, a bone… or a spider! This grid set helps develop early cause and effect skills. Interactive Learning activities are designed to be motivating and fun while teaching key access skills....
Dilbert the Dog Choices - 8 big cells
An 8 cell gridset version of Dilbert the Dog, for people that need bigger buttons.
Dilbert the Dog Core
See how Dilbert responds when you give him sausages, a ball, a bone… or a spider! This grid set helps develop early cause and effect skills. Interactive Learning activities are designed to be motivating and fun while teaching key access skills....
Dilbert the Dog Core - with Rest
The wonderful Dilbert the Dog with the addition of core vocabulary to support communication around the activity. Implementation notes are also included for the facilitator. See how Dilbert responds when you give him sausages, a ball, a bone… or a...
Disney Commenting
A grid created with the purpose of being a scaffold towards the Super Core 30 and 50 grid sets. It features songs from Frozen, Moana and The Little Mermaid which can be changed depending on the user's motivation. The grid uses some simple core...
Disney Films and Characters
This Symbol Talker B grid includes the following Disney films and characters: - Frozen - Tangled - Shrek - Finding Nemo - Peter Pan - Tinker Bell - Disney Princess More films will be added in the coming months.
Disney Targeting
A simple program which displays disney videos, the child targeting different areas of the screen for the video. The stimulus will get smaller and smaller as the program continues.
Disney vs Trees 2
A simple targeting game with Disney Films and Trees where the user has to choose between trees and Disney clips - Ensuring that the user is making a purposeful choice. Made by Petar Tica
Disney vs Trees Daisy
A simple targeting game with Disney Films and 2 choices of Trees where the user has to choose between trees and Disney clips - Ensuring that the user is making a purposeful choice. Made by Petar Tica
Dog commands
Dog commands. I have put cells in so you can put your own things in and I have added a word list button does not work unless you are in edit mode.
Dynamic Screen Starter Web Browser
A web browser add in for Dynamic Screen starter. To add Web favourites onto the page go to 'Auto content' 'Web Favourites'
Eagle Paint
An easy way to launch Eagle Paint from Grid 3, and use the move the mouse without clicks function. Eagle Paint is freeware software download from http://www.cameramouse.org/downloads/EagleEyesApplications.exe
Early AAC Activity Grids - Widgit with rest cells
A set of symbol communication grids for a range of play activities including bubbles, bricks, Mr Potato Head and instruments. There are two levels - one with six symbols to choose from and one with twelve, with chat pages for each level. All the...
Easter Hide and Seek
It is that time of year again, so here are some Easter grids to help you celebrate. Easter Hide and Seek is a very simple game where the user has to catch the easter egg - to help users with visual scanning. If the user clicks on the well...